LobbyManager Fields |
The GameLiftManagerLobbyManager type exposes the following members.
| Name | Description | |
|---|---|---|
| DEFAULT_UDP_PORT | The default UDP port number to receive messages on | |
| m_AndroidOrOSXUDPListeningPort | The UDP listening port number for Android devices | |
| m_AvailableScenes | The scenes available to host | |
| m_AvailableSessionsScreen | The available sessions screen | |
| m_BackButton | The back button used to go to the previous lobby screen | |
| m_ChatHistoryText | The chat history | |
| m_ChatInputField | The chat input field | |
| m_ConnectionStatusText | The connection status | |
| m_CurrentUIScreen | The current UI screen being disabled | |
| m_ErrorText | Error text displayed to the user when an error occurs | |
| m_FindButton | The find button | |
| m_GameSessionId | The game session id used for connecting to that game session | |
| m_HostButton | The host button | |
| m_HostOrFindSessionScreen | The host or find session screen | |
| m_InitializingConnection |
Flag indicating whether or not we have initialized connecting to GameLift - used to stop the auto connect coroutine
| |
| m_JoinMatchButton | The join match button | |
| m_LobbyScreen | The lobby screen | |
| m_LoginButton | The login button | |
| m_LoginScreen | The login screen | |
| m_MatchFoundButtonPosition | The position of the found match buttons | |
| m_MatchNameText | The match name | |
| m_PlayerCountText | The player count | |
| m_PlayerListText | The player list | |
| m_PreHostScreen | The Pre-host screen | |
| m_ReadyButton | The ready button | |
| m_RefreshAvailableSessionsButton | Refresh available sessions button | |
| m_RoomNameInputField | The room name input field | |
| m_SendChatButton | The send chat button | |
| m_SessionsAvailableHolder | The available session holder | |
| m_StartedAutoConnect |
Used to prevent the auto connect coroutine from being activated more than once
| |
| m_StartHostingButton | The start hosting button | |
| m_TryAutoConnectAgain |
Helps regulate when auto connect gets called - prevents multiple from happening at the same time
| |
| m_UsernameInputField | The username input field | |
| m_UsernameText | The name of the user | |
| m_WaitingForNextSceneScreen | The waiting for next scene screen |