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ARWorldOriginHelperSetWorldOrigin Method

Sets the apparent world origin of ARCore through applying an offset to the ARCoreDevice (and therefore also it's FirstPersonCamera child), so that the Origin of Unity's World Coordinate System coincides with the Anchor. This function needs to be called once the Cloud Anchor is either hosted or resolved.

Namespace:  ASL
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public void SetWorldOrigin(
	Transform anchorTransform
)

Parameters

anchorTransform
Type: Transform
Transform of the Cloud Anchor.
See Also