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ASLObject Properties

The ASLObject type exposes the following members.

Properties
  NameDescription
Public propertym_AnchorID
The anchor point for AR applications for this object
Public propertym_ASLGameObjectCreatedCallback
Callback to be executed after an ASL Object is instantiated - this callback is only ever executed by the creator of the object
Public propertym_ClaimCallback
Callback to be executed once a player successfully claims this object
Public propertym_ClaimCancelledRecoveryCallback
Callback to be executed when a claim is rejected
Public propertym_FloatCallback
Callback to be executed when a user passes a float value
Public propertym_Id
The unique id of this object. This id is synced with all other players
Public propertym_Mine
Flag indicating whether or not this player currently owns this object or not
Public propertym_OutstandingClaimCallbackCount
The number of outstanding claims for this object.
Public propertym_OutStandingClaims
Flag indicating whether or not there are any outstanding (not recognized by other users) claims on this object
Public propertym_PostDownloadFunction
Callback to be executed after a Texture2D download is successful
Public propertym_ReleaseFunction
Callback to be executed when an object is released. After the callback is executed, it will be set to null to prevent multiple callback's from stacking on this object after each release. To ensure you aren't attempting to execute this callback after its been set to null, make sure you always reset the callback when you obtain it if is important to have a release function of some sort
Public propertym_ResolvedCloudAnchor
Flag indicating if the cloud anchor that is attempting to be resolved has been resolved yet or not
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