ASLObject Properties |
The ASLObject type exposes the following members.
Name | Description | |
---|---|---|
m_AnchorID | The anchor point for AR applications for this object | |
m_ASLGameObjectCreatedCallback | Callback to be executed after an ASL Object is instantiated - this callback is only ever executed by the creator of the object | |
m_ClaimCallback | Callback to be executed once a player successfully claims this object | |
m_ClaimCancelledRecoveryCallback | Callback to be executed when a claim is rejected | |
m_FloatCallback | Callback to be executed when a user passes a float value | |
m_Id | The unique id of this object. This id is synced with all other players | |
m_Mine | Flag indicating whether or not this player currently owns this object or not | |
m_OutstandingClaimCallbackCount | The number of outstanding claims for this object. | |
m_OutStandingClaims | Flag indicating whether or not there are any outstanding (not recognized by other users) claims on this object | |
m_PostDownloadFunction | Callback to be executed after a Texture2D download is successful | |
m_ReleaseFunction | Callback to be executed when an object is released. After the callback is executed, it will be set to null to prevent multiple callback's from stacking
on this object after each release. To ensure you aren't attempting to execute this callback after its been set to null, make sure you always reset the callback
when you obtain it if is important to have a release function of some sort | |
m_ResolvedCloudAnchor | Flag indicating if the cloud anchor that is attempting to be resolved has been resolved yet or not |