| ASL_AutonomousObjectHandlerIncrementWorldPosition Method (Int32, Vector3, GameLiftManagerOpFunctionCallback) |
If caller is the owner of the object indicated by index, translates the object incrementally via World Position. Will call callback
once the operation has been completed.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public void IncrementWorldPosition(
int index,
Vector3 m_AdditiveMovementAmount,
GameLiftManagerOpFunctionCallback callback
)
Public Sub IncrementWorldPosition (
index As Integer,
m_AdditiveMovementAmount As Vector3,
callback As GameLiftManagerOpFunctionCallback
)
public:
void IncrementWorldPosition(
int index,
Vector3 m_AdditiveMovementAmount,
GameLiftManagerOpFunctionCallback^ callback
)
member IncrementWorldPosition :
index : int *
m_AdditiveMovementAmount : Vector3 *
callback : GameLiftManagerOpFunctionCallback -> unit
Parameters
- index
- Type: SystemInt32
Index of the ASL_AutonomousObject being transformed. - m_AdditiveMovementAmount
- Type: Vector3
The change in world position. - callback
- Type: ASLGameLiftManagerOpFunctionCallback
Callback function to be called once the operation has been completed.
See Also