![]() | ASL_AutonomousObjectHandlerSetWorldPosition Method |
Name | Description | |
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![]() | SetWorldPosition(Int32, Vector3) |
If caller is the owner of the object indicated by index, the object's position will be set to WorldPosition via World Pososition.
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![]() | SetWorldPosition(Int32, Vector3, GameLiftManagerOpFunctionCallback) |
If caller is the owner of the object indicated by index, the object's position will be set to WorldPosition via World Pososition.
Calls callback once the opperation is complete.
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