| GameLiftManagerLobbyManagerm_SceneName Property |
The scene to load after every player readies up
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public string m_SceneName { get; private set; }
Public Property m_SceneName As String
Get
Private Set
public:
property String^ m_SceneName {
String^ get ();
private: void set (String^ value);
}
member m_SceneName : string with get, private set
Property Value
Type:
StringSee Also