| ASL_AutonomousObjectHandlerSetWorldRotation Method (Int32, Quaternion, GameLiftManagerOpFunctionCallback) |
If the caller is the owner of the object indeicated by index, the object's roatation will be set to WorldRotation via World Rotation.
Calls callback once the opperation is complete.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public void SetWorldRotation(
int index,
Quaternion WorldRotation,
GameLiftManagerOpFunctionCallback callback
)
Public Sub SetWorldRotation (
index As Integer,
WorldRotation As Quaternion,
callback As GameLiftManagerOpFunctionCallback
)
public:
void SetWorldRotation(
int index,
Quaternion WorldRotation,
GameLiftManagerOpFunctionCallback^ callback
)
member SetWorldRotation :
index : int *
WorldRotation : Quaternion *
callback : GameLiftManagerOpFunctionCallback -> unit
Parameters
- index
- Type: SystemInt32
Index of the ASL_AutonomousObject being transformed. - WorldRotation
- Type: Quaternion
The desired roataion of the object. - callback
- Type: ASLGameLiftManagerOpFunctionCallback
Callback function to be called once the operation has been completed.
See Also