| SetCallback_ExampleEndOfDeletionCallback Method |
OpFunction's callback : DeleteObject
To add the very last existing position to the set,
and to check if all objcest in the current iteration have finished the process (been deleted),
If yes, spawns a new set of objects with the new settings.
Namespace:
SimpleDemos
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax private void EndOfDeletionCallback(
GameObject _object
)
Private Sub EndOfDeletionCallback (
_object As GameObject
)
private:
void EndOfDeletionCallback(
GameObject^ _object
)
private member EndOfDeletionCallback :
_object : GameObject -> unit
Parameters
- _object
- Type: GameObject
[Missing <param name="_object"/> documentation for "M:SimpleDemos.SetCallback_Example.EndOfDeletionCallback(UnityEngine.GameObject)"]
See Also