QuickConnect Fields |
The QuickConnect type exposes the following members.
Name | Description | |
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m_RoomName |
The name of the room that players should automatically join
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m_StartingScene |
The name of the scene to be loaded after everyone is connected and ready
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m_StaticQuickStart |
Flag used to determine if QuickStart is being used or not.
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m_StaticRoomName |
The static room name - used to pass to other classes without having to have an instance to this class
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m_StaticStartingScene |
The static name of the scene to be loaded after everyone is connected and ready - used to pass to other classes without having to have an instance to this class
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