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Send2DTexture_ExampleChangeSpriteTexture Method

The function is called after the Texture2D is sent by all users. Note: All users must have this function defined for them (just like with other callback functions except claim). Just because other users do not have the Texture2D being sent does not mean they do not need this function. This function can be used to do whatever you want to do after the Texture2D has been transferred. In this case, it is simply swapping the Texture2D out on the current sprite, changing the image the sprite displays. This function can be named anything, but must be a static public void function.

Namespace:  SimpleDemos
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public static void ChangeSpriteTexture(
	GameObject _myGameObject,
	Texture2D _myTexture2D
)

Parameters

_myGameObject
Type: GameObject
The GameObject that was used to send the Texture2D
_myTexture2D
Type: Texture2D
The Texture2D that was sent
See Also