| ARMeshFromPlane_ExampleSpawnWorldOrigin Method |
Spawns the world origin cloud anchor after the world origin object visualizer has been created (blue cube)
Namespace:
SimpleDemos
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax private static void SpawnWorldOrigin(
GameObject _worldOriginVisualizationObject
)
Private Shared Sub SpawnWorldOrigin (
_worldOriginVisualizationObject As GameObject
)
private:
static void SpawnWorldOrigin(
GameObject^ _worldOriginVisualizationObject
)
private static member SpawnWorldOrigin :
_worldOriginVisualizationObject : GameObject -> unit
Parameters
- _worldOriginVisualizationObject
- Type: GameObject
The game object that represents the world origin
See Also