ASL_ObjectCollider Class |
Namespace: ASL
The ASL_ObjectCollider type exposes the following members.
Name | Description | |
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ASL_ObjectCollider | Initializes a new instance of the ASL_ObjectCollider class |
Name | Description | |
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m_OnCollisionEnterCallback | Callback to be executed on OnCollisionEnter | |
m_OnCollisionExitCallback | Callback to be executed on OnCollisionExit | |
m_OnTriggerEnterCallback | Callback to be executed on OnTriggerEnter | |
m_OnTriggerExitCallback | Callback to be executed on OnTriggerEnter | |
m_OnTriggerStayCallback | Callback to be executed on OnTriggerEnter |
Name | Description | |
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ASL_OnCollisionEnter |
Sets the callback function for the ASL_ObjectCollider OnCollisionEnter. This does NOT claim the object.
Only a single callback function is stored at a time.
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ASL_OnCollisionExit |
Sets the callback function for the ASL_ObjectCollider OnCollisionExit. This does NOT claim the object.
Only a single callback function is stored at a time.
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ASL_OnTriggerEnter |
Sets the callback function for the ASL_ObjectCollider OnTriggerEnter. This does NOT claim the object.
Only a single callback function is stored at a time.
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ASL_OnTriggerExit |
Sets the callback function for the ASL_ObjectCollider OnTriggerExit. This does NOT claim the object.
Only a single callback function is stored at a time.
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ASL_OnTriggerStay |
Sets the callback function for the ASL_ObjectCollider OnTriggerStay. This does NOT claim the object.
Only a single callback function is stored at a time.
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OnCollisionEnter |
Called when object enters the collision of another object. Only exicutes the callback function if this client is the PhysicsMaster.
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OnCollisionExit |
Called when object exits the collision of another object. Only exicutes the callback function if this client is the PhysicsMaster.
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OnTriggerEnter |
Called when object enters a trigger. Only exicutes the callback function if this client is the PhysicsMaster.
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OnTriggerExit |
Called when object exits a trigger. Only exicutes the callback function if this client is the PhysicsMaster.
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OnTriggerStay |
Called when object stays in a trigger. Only exicutes the callback function if this client is the PhysicsMaster.
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Start |
Name | Description | |
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ObjectCollider | ||
physicsMaster | Reference to the PhysicsMaster in the scene. There should never be more than one PhysicsMaster per client |