GameLiftManager Fields |
The GameLiftManager type exposes the following members.
Name | Description | |
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m_callbackIdIndex | The index value for callback id in data payload. | |
m_GameController |
Internal class used to decoded packets received from the AWS
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m_Instance |
The singleton instance for this class
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m_LobbyManager |
Internal class used to setup and connect users to each other
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m_MainThreadQueue |
The queue that will hold all of the functions to be triggered by AWS events
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m_NullCallbackId | A value for callback id when the given null as callback. | |
m_PhysicsMasterId |
The peer id of the current selected physics master
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m_Players |
Dictionary containing the all users that are connected peerIds and usernames
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m_SceneLoader |
Internal class used to load scenes for all users
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m_StreamActive |
Flag indicating whether or not we have activated the KeepConnectionAlive() coroutine so it doesn't get activated more than once
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OpCodeFunctions |
Array of OpCode function references executed when a packet is received with the corresponding OpCode.
null entries in the array are OpCodes that currently have no action within this script when received,
but may have other action elsewhere or are automatically sent.
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OpFunctionCallbacks |
Dictionary containing the all callbacks that are connected OpFunction's OpCode
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OpFunctionCallbacksNoParam |
Dictionary containing the all callbacks without parameter that are connected OpFunction's OpCode
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