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GameLiftManager Fields

The GameLiftManager type exposes the following members.

Fields
  NameDescription
Public fieldStatic memberm_callbackIdIndex
The index value for callback id in data payload.
Private fieldm_GameController
Internal class used to decoded packets received from the AWS
Private fieldStatic memberm_Instance
The singleton instance for this class
Private fieldm_LobbyManager
Internal class used to setup and connect users to each other
Private fieldm_MainThreadQueue
The queue that will hold all of the functions to be triggered by AWS events
Public fieldStatic memberm_NullCallbackId
A value for callback id when the given null as callback.
Private fieldm_PhysicsMasterId
The peer id of the current selected physics master
Public fieldm_Players
Dictionary containing the all users that are connected peerIds and usernames
Private fieldm_SceneLoader
Internal class used to load scenes for all users
Private fieldm_StreamActive
Flag indicating whether or not we have activated the KeepConnectionAlive() coroutine so it doesn't get activated more than once
Public fieldOpCodeFunctions
Array of OpCode function references executed when a packet is received with the corresponding OpCode. null entries in the array are OpCodes that currently have no action within this script when received, but may have other action elsewhere or are automatically sent.
Public fieldOpFunctionCallbacks
Dictionary containing the all callbacks that are connected OpFunction's OpCode
Public fieldOpFunctionCallbacksNoParam
Dictionary containing the all callbacks without parameter that are connected OpFunction's OpCode
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