![]() | ARWorldOriginExampleController Fields |
The ARWorldOriginExampleController type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | m_Controller | Singleton for this class so that functions can be called after objects and cloud anchors are created using the same parameter they were created with |
![]() | m_CurrentlySpawningCloudAnchor | Flag indicating if we are currently spawning a cloud anchor - 1 user should only spawn 1 cloud anchor at a time |
![]() | m_DisplayInformation | Text that displays scene information to the user |
![]() | m_LastValidPose | Gets the hit position where the user touched the screen to help record where the object is verses where the user tapped |
![]() | m_NormalCloudAnchorObject | GameObject that represents a cloud anchor object (will be placed where the cloud anchor is) |
![]() | m_ObjectToSpawnDropDown | Determines which object to spawn: Cloud Anchor or normal sphere |
![]() | m_SpawnedSphere | GameObject that represents a cloud anchor object (will be placed where the cloud anchor is) |
![]() | m_SubmitButton | Button for submitting coordinates |
![]() | m_WorldOriginCloudAnchorObject | GameObject that represents the world origin cloud anchor (will be placed on where the world origin is) |
![]() | m_WorldOriginInitilized | Flag indicating if the world origin has been initialized or not - it should only be set once |
![]() | m_XInput | Input Box for X value |
![]() | m_YInput | Input Box for Y value |
![]() | m_ZInput | Input Box for Z value |