| GameLiftManagerGameControllerReceivedTexture2Ds Field |
Dictionary containing the received Texture2Ds that are being rebuilt as new packets come in.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax private readonly Dictionary<string, byte[]> ReceivedTexture2Ds
Private ReadOnly ReceivedTexture2Ds As Dictionary(Of String, Byte())
private:
initonly Dictionary<String^, array<unsigned char>^>^ ReceivedTexture2Ds
val private ReceivedTexture2Ds: Dictionary<string, byte[]>
Field Value
Type:
DictionaryString,
ByteSee Also