![]() | GameController Fields |
Name | Description | |
---|---|---|
![]() | awaitingInstantiation | |
![]() | m_ObjectIDAssignedCount | Used to count how many objects have been assigned an ID yet |
![]() | m_PauseCanvas | The pause canvas that is shown while waiting for objects to be synced |
![]() | m_PauseText | The pause text that is shown while waiting for objects to be synced |
![]() | ReceivedTexture2Ds |
Dictionary containing the received Texture2Ds that are being rebuilt as new packets come in.
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