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ARObjectSync_ExampleStart Method

Called on start up - creates the world origin at the origin. For simplicity, this demo creates the origin at the exact location the AR user starts at, which may cause issues if the AR user starts in one location and then moves to another area and begins creating objects - the objects may be far from the PC user in this case. For a better representation of accurate world origin creation, check out the ARWorldOrigin demo.

Namespace:  SimpleDemos
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
private void Start()
See Also