| ARWorldOriginExampleControllerSpawnWorldOrigin Method |
Spawns the world origin cloud anchor after the world origin object visualizer has been created (blue cube)
Namespace:
SimpleDemos
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public static void SpawnWorldOrigin(
GameObject _worldOriginVisualizationObject
)
Public Shared Sub SpawnWorldOrigin (
_worldOriginVisualizationObject As GameObject
)
public:
static void SpawnWorldOrigin(
GameObject^ _worldOriginVisualizationObject
)
static member SpawnWorldOrigin :
_worldOriginVisualizationObject : GameObject -> unit
Parameters
- _worldOriginVisualizationObject
- Type: GameObject
The game object that represents the world origin
See Also