| ARWorldOriginExampleControllerWorldOriginTextUpdate Method |
The cloud anchor callback that informs the user the world origin is finished being created
Namespace:
SimpleDemos
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public static void WorldOriginTextUpdate(
GameObject _worldOriginVisualizationObject,
Pose _spawnLocation
)
Public Shared Sub WorldOriginTextUpdate (
_worldOriginVisualizationObject As GameObject,
_spawnLocation As Pose
)
public:
static void WorldOriginTextUpdate(
GameObject^ _worldOriginVisualizationObject,
Pose _spawnLocation
)
static member WorldOriginTextUpdate :
_worldOriginVisualizationObject : GameObject *
_spawnLocation : Pose -> unit
Parameters
- _worldOriginVisualizationObject
- Type: GameObject
The game object that represents the world origin - _spawnLocation
- Type: Pose
The pose of the world origin
See Also