ASLHelperInstantiateASLObject Method |
Name | Description | |
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InstantiateASLObject(PrimitiveType, Vector3, Quaternion) |
Create an ASL Object
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InstantiateASLObject(String, Vector3, Quaternion) |
Create an ASL Object - make sure the prefab you are using to create this ASLObject with does NOT already have an ASL script attached to it
and that it exists on all user's devices (that it can be found on all devices)
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InstantiateASLObject(PrimitiveType, Vector3, Quaternion, String) |
Create an ASL Object
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InstantiateASLObject(String, Vector3, Quaternion, String) |
Create an ASL Object - make sure the prefab you are using to create this ASLObject with does NOT already have an ASL script attached to it
and that it exists on all user's devices (that it can be found on all devices)
| |
InstantiateASLObject(PrimitiveType, Vector3, Quaternion, String, String) |
Create an ASL Object
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InstantiateASLObject(String, Vector3, Quaternion, String, String) |
Create an ASL Object - make sure the prefab you are using to create this ASLObject with does NOT already have an ASL script attached to it
and that it exists on all user's devices (that it can be found on all devices)
| |
InstantiateASLObject(PrimitiveType, Vector3, Quaternion, String, String, ASLObjectASLGameObjectCreatedCallback) |
Create an ASL Object
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InstantiateASLObject(String, Vector3, Quaternion, String, String, ASLObjectASLGameObjectCreatedCallback) |
Create an ASL Object - make sure the prefab you are using to create this ASLObject with does NOT already have an ASL script attached to it
and that it exists on all user's devices (that it can be found on all devices)
| |
InstantiateASLObject(PrimitiveType, Vector3, Quaternion, String, String, ASLObjectASLGameObjectCreatedCallback, ASLObjectClaimCancelledRecoveryCallback) |
Create an ASL Object
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InstantiateASLObject(String, Vector3, Quaternion, String, String, ASLObjectASLGameObjectCreatedCallback, ASLObjectClaimCancelledRecoveryCallback) |
Create an ASL Object - make sure the prefab you are using to create this ASLObject with does NOT already have an ASL script attached to it
and that it exists on all user's devices (that it can be found on all devices)
| |
InstantiateASLObject(PrimitiveType, Vector3, Quaternion, String, String, ASLObjectASLGameObjectCreatedCallback, ASLObjectClaimCancelledRecoveryCallback, ASLObjectFloatCallback) |
Create an ASL Object
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InstantiateASLObject(String, Vector3, Quaternion, String, String, ASLObjectASLGameObjectCreatedCallback, ASLObjectClaimCancelledRecoveryCallback, ASLObjectFloatCallback) |
Create an ASL Object - make sure the prefab you are using to create this ASLObject with does NOT already have an ASL script attached to it
and that it exists on all user's devices (that it can be found on all devices)
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