Click or drag to resize

ASLHelperInstantiateASLObject Method (String, Vector3, Quaternion, String, String, ASLObjectASLGameObjectCreatedCallback, ASLObjectClaimCancelledRecoveryCallback)

Create an ASL Object - make sure the prefab you are using to create this ASLObject with does NOT already have an ASL script attached to it and that it exists on all user's devices (that it can be found on all devices)

Namespace:  ASL
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public static void InstantiateASLObject(
	string _prefabName,
	Vector3 _position,
	Quaternion _rotation,
	string _parentID,
	string _componentAssemblyQualifiedName,
	ASLObjectASLGameObjectCreatedCallback _aslGameObjectCreatedCallbackInfo,
	ASLObjectClaimCancelledRecoveryCallback _aslClaimCancelledRecoveryFunctionInfo
)

Parameters

_prefabName
Type: SystemString
The name of the prefab to be instantiated. Make sure your prefab is located in the Resources/MyPrefabs folder so it can be found
_position
Type: Vector3
The position where the object will be instantiated
_rotation
Type: Quaternion
The rotation orientation of the object to be instantiated
_parentID
Type: SystemString
The id or name of the parent object for this instantiated object
_componentAssemblyQualifiedName
Type: SystemString
The full name of the component to be added to this object upon creation.
_aslGameObjectCreatedCallbackInfo
Type: ASLASLObjectASLGameObjectCreatedCallback
This is the function that you want to be called after object creation
_aslClaimCancelledRecoveryFunctionInfo
Type: ASLASLObjectClaimCancelledRecoveryCallback
This is the function that you want to be called whenever a claim is rejected/cancelled
Examples
void SomeFunction()
{
    //Where gameObject is the parent of the object that is being created here and "MyNamespace.MyClass" is an example of a component you want to add
    ASL.ASLHelper.InstantiateASLObject("MyPrefab", new Vector3(0, 0, 0), Quaternion.identity, gameobject.GetComponent<ASL.ASLObject>().m_Id,
    "MyNamespace.MyClass",
    MyUponInstantiationFunction,
    MyClaimRejectedFunction);
 }
public static void MyUponInstantiationFunction(GameObject _myGameObject)
{
    Debug.Log("Caller-Object ID: " + _myGameObject.GetComponent<ASL.ASLObject>().m_Id);
}

public static void MyClaimRejectedFunction(string _id, int _cancelledCallbacks)
{
   Debug.LogWarning("We are going to cancel " + _cancelledCallbacks +
      " callbacks generated by a claim for object: " + _id + " rather than try to recover.");
}
See Also