| ASLHelperInstantiateASLObject Method (String, Vector3, Quaternion) |
Create an ASL Object - make sure the prefab you are using to create this ASLObject with does NOT already have an ASL script attached to it
and that it exists on all user's devices (that it can be found on all devices)
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public static void InstantiateASLObject(
string _prefabName,
Vector3 _position,
Quaternion _rotation
)
Public Shared Sub InstantiateASLObject (
_prefabName As String,
_position As Vector3,
_rotation As Quaternion
)
public:
static void InstantiateASLObject(
String^ _prefabName,
Vector3 _position,
Quaternion _rotation
)
static member InstantiateASLObject :
_prefabName : string *
_position : Vector3 *
_rotation : Quaternion -> unit
Parameters
- _prefabName
- Type: SystemString
The name of the prefab to be instantiated. Make sure your prefab is located in the Resources/MyPrefabs folder so it can be found - _position
- Type: Vector3
The position where the object will be instantiated - _rotation
- Type: Quaternion
The rotation orientation of the object to be instantiated
Examples void SomeFunction()
{
ASL.ASLHelper.InstantiateASLObject("MyPrefab", new Vector3(0, 0, 0), Quaternion.identity);
}
See Also