| ASL_AutonomousObjectHandlerInstantiateAutonomousObject Method (GameObject, Vector3, Quaternion, ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback) |
Instatiates an ASL_AutonomousObject based on prefab. The caller of this function will be set to the owner of the instatiated ASL_AutonomousObject.
The object is created at position pos, and rotation rotation. Calls callbackFunction once the object has been instantiated, with the instatiated
GameObject as the argument.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public void InstantiateAutonomousObject(
GameObject prefab,
Vector3 pos,
Quaternion rotation,
ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback callbackFunction
)
Public Sub InstantiateAutonomousObject (
prefab As GameObject,
pos As Vector3,
rotation As Quaternion,
callbackFunction As ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback
)
public:
void InstantiateAutonomousObject(
GameObject^ prefab,
Vector3 pos,
Quaternion rotation,
ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback^ callbackFunction
)
member InstantiateAutonomousObject :
prefab : GameObject *
pos : Vector3 *
rotation : Quaternion *
callbackFunction : ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback -> unit
Parameters
- prefab
- Type: GameObject
Prefab of GameObject to be instatiated. prefab MUST be located in Resources/MyPrefabs. - pos
- Type: Vector3
Desired initial position of the object. - rotation
- Type: Quaternion
Desired initial rotation of the object. - callbackFunction
- Type: ASLASL_AutonomousObjectHandlerReturnInstantatedObjectCallback
Callback function to be called once the object has been instatiated, with the GameObject as a parameter.
See Also