ASL_AutonomousObjectHandlerInstantiateAutonomousObject Method |
Name | Description | |
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InstantiateAutonomousObject(GameObject) |
Instatiates an ASL_AutonomousObject based on prefab. The caller of this function will be set to the owner of the instatiated ASL_AutonomousObject.
The object is created using the prefab's transform.
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InstantiateAutonomousObject(GameObject, ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback) |
Instatiates an ASL_AutonomousObject based on prefab. The caller of this function will be set to the owner of the instatiated ASL_AutonomousObject.
The object is created using the prefab's transform. Calls callbackFunction once the object has been instantiated, with the instatiated GameObject
as the argument.
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InstantiateAutonomousObject(GameObject, Vector3, Quaternion) |
Instatiates an ASL_AutonomousObject based on prefab. The caller of this function will be set to the owner of the instatiated ASL_AutonomousObject.
The object is created at position pos, and rotation rotation.
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InstantiateAutonomousObject(GameObject, Vector3, Quaternion, ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback) |
Instatiates an ASL_AutonomousObject based on prefab. The caller of this function will be set to the owner of the instatiated ASL_AutonomousObject.
The object is created at position pos, and rotation rotation. Calls callbackFunction once the object has been instantiated, with the instatiated
GameObject as the argument.
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InstantiateAutonomousObject(GameObject, Vector3, Quaternion, ASLObjectASLGameObjectCreatedCallback, ASLObjectClaimCancelledRecoveryCallback, ASLObjectFloatCallback) |
Instatiates an ASL_AutonomousObject based on prefab. The caller of this function will be set to the owner of the instatiated ASL_AutonomousObject.
The object is created at position pos, and rotation rotation. Calls callbackFunction once the object has been instantiated, with the instatiated
GameObject as the argument. The ASLGameObjectCreatedCallback is set to creationCallbackFunction, ClaimCancelledRecoveryCallback is set to
claimRecoveryFunction, and the FloatCallback is set to floatFunciton.
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InstantiateAutonomousObject(GameObject, Vector3, Quaternion, ASLObjectASLGameObjectCreatedCallback, ASLObjectClaimCancelledRecoveryCallback, ASLObjectFloatCallback, ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback) |
Instatiates an ASL_AutonomousObject based on prefab. The caller of this function will be set to the owner of the instatiated ASL_AutonomousObject.
The object is created at position pos, and rotation rotation. Calls callbackFunction once the object has been instantiated, with the instatiated
GameObject as the argument. The ASLGameObjectCreatedCallback is set to creationCallbackFunction, ClaimCancelledRecoveryCallback is set to
claimRecoveryFunction, and the FloatCallback is set to floatFunciton.
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