| ASL_AutonomousObjectHandlerInstantiateAutonomousObject Method (GameObject, ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback) |
Instatiates an ASL_AutonomousObject based on prefab. The caller of this function will be set to the owner of the instatiated ASL_AutonomousObject.
The object is created using the prefab's transform. Calls callbackFunction once the object has been instantiated, with the instatiated GameObject
as the argument.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public void InstantiateAutonomousObject(
GameObject prefab,
ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback callbackFunction
)
Public Sub InstantiateAutonomousObject (
prefab As GameObject,
callbackFunction As ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback
)
public:
void InstantiateAutonomousObject(
GameObject^ prefab,
ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback^ callbackFunction
)
member InstantiateAutonomousObject :
prefab : GameObject *
callbackFunction : ASL_AutonomousObjectHandlerReturnInstantatedObjectCallback -> unit
Parameters
- prefab
- Type: GameObject
Prefab of GameObject to be instatiated. prefab MUST be located in Resources/MyPrefabs. - callbackFunction
- Type: ASLASL_AutonomousObjectHandlerReturnInstantatedObjectCallback
Callback function to be called once the object has been instatiated, with the GameObject as a parameter.
See Also