| GameLiftManagerOpCode Enumeration |
Can be any positive number, but must be matched with the OpCodes in the RealTime script.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax Public Enumeration OpCode
Members
| Member name | Value | Description |
---|
| PlayerLoggedIn | 0 | Packet identifier that indicates a player has logged in |
| PlayerJoinedMatch | 1 | Packet identifier that indicates a player has joined the match |
| AddPlayerToLobbyUI | 2 | Packet identifier that indicates a packet that contains the information to add a player to a lobby |
| PlayerDisconnected | 3 | Packet identifier that indicates a packet that contains the information on which player disconnected |
| AllPlayersReady | 4 | Packet identifier that indicates a packet that contains the information that all players are ready to launch the first scene |
| PlayerDisconnectedBeforeMatchStart | 5 | Packet identifier that indicates a packet that contains the information that a player has disconnected before the match began |
| PlayerReady | 6 | Packet identifier that indicates a packet that contains the information that a player is ready |
| LaunchScene | 7 | Packet identifier that indicates a packet that contains the information to launch a scene |
| LoadScene | 8 | Packet code for changing the scene |
| ServerSetId | 9 | Packet code for creating an id for an object on the server |
| ReleaseClaimToServer | 10 | Packet code to release a claim back to the server |
| Claim | 11 | Packet code representing a claim |
| RejectClaim | 12 | Packet code informing a player their claim was rejected |
| ReleaseClaimToPlayer | 13 | Packet code informing player who has a claim on an object to release to another player |
| ClaimFromPlayer | 14 | Packet code informing a player who claimed an object from another player that they have it now |
| SetObjectColor | 15 | Packet code for setting an object's color |
| DeleteObject | 16 | Packet code for deleting an object |
| SetLocalPosition | 17 | Packet code representing data that will set the local position of an ASL object |
| IncrementLocalPosition | 18 | Packet code representing data that will add to the local position of an ASL object |
| SetLocalRotation | 19 | Packet code representing data that will set the local rotation of an ASL object |
| IncrementLocalRotation | 20 | Packet code representing data that will add to the local rotation of an ASL object |
| SetLocalScale | 21 | Packet code representing data that will set the local scale of an ASL object |
| IncrementLocalScale | 22 | Packet code representing data that will add to the local scale of an ASL object |
| SetWorldPosition | 23 | Packet code representing data that will set the world position of an ASL object |
| IncrementWorldPosition | 24 | Packet code representing data that will add to the world position of an ASL object |
| SetWorldRotation | 25 | Packet code representing data that will set the world rotation of an ASL object |
| IncrementWorldRotation | 26 | Packet code representing data that will add to the world rotation of an ASL object |
| SetWorldScale | 27 | Packet code representing data that will set the world scale of an ASL object |
| IncrementWorldScale | 28 | Packet code representing data that will add to the world scale of an ASL object |
| SpawnPrefab | 29 | Packet code for spawning a prefab |
| SpawnPrimitive | 30 | Packet code for spawning a primitive object |
| SendFloats | 31 | Packet code informing a player float(s) were sent |
| SendTexture2D | 32 | Packet code representing data that will be used to recreate a Texture2D as pieces of it come in |
| ResolveAnchorId | 33 | Packet code representing data that will be used to resolve a cloud anchor |
| ResolvedCloudAnchor | 34 | Packet code representing data that will be used to inform the relay server that this user has completed
resolving a cloud anchor and will be received as a flag indicating that all users have resolved this cloud anchor |
| AnchorIDUpdate | 35 | Packet code for updating the AR anchor point |
| LobbyTextMessage | 36 | Packet code for sending text messages to other users |
| AndroidKeepConnectionAlive | 37 | Used to help keep the Android socket connection alive |
| TagUpdate | 38 | Packet code for sending object tags |
| SendARPlaneAsMesh | 39 | Packet code representing data that will be used to recreate a Mesh |
See Also