| GameLiftManagerLobbyManagerActionConnectToServer Method |
Connects this user to a GameLift sever
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax private void ActionConnectToServer(
string _dnsName,
int _port,
string _tokenUID,
string _gameName,
string _gameSessionId,
string _sceneName
)
Private Sub ActionConnectToServer (
_dnsName As String,
_port As Integer,
_tokenUID As String,
_gameName As String,
_gameSessionId As String,
_sceneName As String
)
private:
void ActionConnectToServer(
String^ _dnsName,
int _port,
String^ _tokenUID,
String^ _gameName,
String^ _gameSessionId,
String^ _sceneName
)
private member ActionConnectToServer :
_dnsName : string *
_port : int *
_tokenUID : string *
_gameName : string *
_gameSessionId : string *
_sceneName : string -> unit
Parameters
- _dnsName
- Type: SystemString
The DNS name to connect to - _port
- Type: SystemInt32
The port to connect to - _tokenUID
- Type: SystemString
The unique token, used on GameLift's end to create matches - _gameName
- Type: SystemString
The name of the game the user created or joined - _gameSessionId
- Type: SystemString
The game session id the user created or joined - _sceneName
- Type: SystemString
The name of the next scene to load after all players are connected and ready
See Also