| GameLiftManagerLobbyManagerConnectToServer Method |
Connects to a GameLift server
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax private IEnumerator ConnectToServer(
string _dnsName,
int _port,
string _tokenUID,
string _gameName
)
Private Function ConnectToServer (
_dnsName As String,
_port As Integer,
_tokenUID As String,
_gameName As String
) As IEnumerator
private:
IEnumerator^ ConnectToServer(
String^ _dnsName,
int _port,
String^ _tokenUID,
String^ _gameName
)
private member ConnectToServer :
_dnsName : string *
_port : int *
_tokenUID : string *
_gameName : string -> IEnumerator
Parameters
- _dnsName
- Type: SystemString
The name of the DNS server to connect to - _port
- Type: SystemInt32
The port number to connect to - _tokenUID
- Type: SystemString
The token ID to be used in the connection process - _gameName
- Type: SystemString
The name of the game the user is connecting to
Return Value
Type:
IEnumerator[Missing <returns> documentation for "M:ASL.GameLiftManager.LobbyManager.ConnectToServer(System.String,System.Int32,System.String,System.String)"]
See Also