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ASLObjectSendAndIncrementWorldRotation Method

Sends and adds to the world rotation of this object for all users

Namespace:  ASL
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public void SendAndIncrementWorldRotation(
	Quaternion? _rotation,
	GameLiftManagerOpFunctionCallback callback = null
)

Parameters

_rotation
Type: SystemNullableQuaternion
The value that will be added to world rotation of this object.
callback (Optional)
Type: ASLGameLiftManagerOpFunctionCallback
The optional callback function for OpFunction
Examples
void SomeFunction()
{
    //Claim the object first
    gameobject.GetComponent<ASL.ASLObject>().SendAndSetClaim(() =>
    {
        //Send and then increment (*=) the world rotation. Note that the object does not move to this rotation until
        //it receives the packet from the server, even though it is the  caller of this function.
        gameobject.GetComponent<ASL.ASLObject>().SendAndIncrementWorldRotation(new Quaternion(0, 80, 60, 1));
    });
}
See Also