  | ASLObjectSendAndIncrementWorldRotation Method  | 
 
            Sends and adds to the world rotation of this object for all users
            
 
    Namespace: 
   ASL
    Assembly:
   Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic void SendAndIncrementWorldRotation(
	Quaternion? _rotation,
	GameLiftManagerOpFunctionCallback callback = null
)
Public Sub SendAndIncrementWorldRotation ( 
	_rotation As Quaternion?,
	Optional callback As GameLiftManagerOpFunctionCallback = Nothing
)
public:
void SendAndIncrementWorldRotation(
	Nullable<Quaternion> _rotation, 
	GameLiftManagerOpFunctionCallback^ callback = nullptr
)
member SendAndIncrementWorldRotation : 
        _rotation : Nullable<Quaternion> * 
        ?callback : GameLiftManagerOpFunctionCallback 
(* Defaults:
        let _callback = defaultArg callback null
*)
-> unit 
Parameters
- _rotation
 - Type: SystemNullableQuaternion
The value that will be added to world rotation of this object. - callback (Optional)
 - Type: ASLGameLiftManagerOpFunctionCallback
The optional callback function for OpFunction 
Examplesvoid SomeFunction()
{
    
    gameobject.GetComponent<ASL.ASLObject>().SendAndSetClaim(() =>
    {
        
        
        gameobject.GetComponent<ASL.ASLObject>().SendAndIncrementWorldRotation(new Quaternion(0, 80, 60, 1));
    });
}
See Also