  | ASLObjectSendAndIncrementWorldScale Method  | 
 
            Send and add to the world scale of this object for all users. To set world scale, the object must be de-parented
            and then have its scale set, then re-parented. It is not advised to use this function as its behavior, especially
            when the parent object is rotated, can cause strange, though correct, behavior.
            
 
    Namespace: 
   ASL
    Assembly:
   Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic void SendAndIncrementWorldScale(
	Vector3? _scale,
	GameLiftManagerOpFunctionCallback callback = null
)
Public Sub SendAndIncrementWorldScale ( 
	_scale As Vector3?,
	Optional callback As GameLiftManagerOpFunctionCallback = Nothing
)
public:
void SendAndIncrementWorldScale(
	Nullable<Vector3> _scale, 
	GameLiftManagerOpFunctionCallback^ callback = nullptr
)
member SendAndIncrementWorldScale : 
        _scale : Nullable<Vector3> * 
        ?callback : GameLiftManagerOpFunctionCallback 
(* Defaults:
        let _callback = defaultArg callback null
*)
-> unit 
Parameters
- _scale
 - Type: SystemNullableVector3
The value that will be added to world scale of this object - callback (Optional)
 - Type: ASLGameLiftManagerOpFunctionCallback
The optional callback function for OpFunction 
Examplesvoid SomeFunction()
{
    
    gameobject.GetComponent<ASL.ASLObject>().SendAndSetClaim(() =>
    {
        
        
        gameobject.GetComponent<ASL.ASLObject>().SendAndIncrementWorldScale(new Vector3(.5, 2, .5));
    });
}
See Also