| GameLiftManagerGameControllerTriangulateMesh Method |
Triangulates Mesh based on vertices.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax private int[] TriangulateMesh(
int _edgePointCount
)
Private Function TriangulateMesh (
_edgePointCount As Integer
) As Integer()
private:
array<int>^ TriangulateMesh(
int _edgePointCount
)
private member TriangulateMesh :
_edgePointCount : int -> int[]
Parameters
- _edgePointCount
- Type: SystemInt32
The number of vertices
Return Value
Type:
Int32[Missing <returns> documentation for "M:ASL.GameLiftManager.GameController.TriangulateMesh(System.Int32)"]
See Also