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GameLiftManagerGameControllerSentFloats Method

Pass in the float value(s) from the relay server to a function of the user's choice (delegate function). The function that uses these float(s) is determined by the user by setting the ASL Object of choosing's m_FloatCallback function to their own personal function. This function is triggered by a packet received from the relay server. Remember, though the user can pass in a float array, the max size of this array is 4 because we send it via a Vector4 due to GameSpark constraints

Namespace:  ASL
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public void SentFloats(
	DataReceivedEventArgs _packet
)

Parameters

_packet
Type: DataReceivedEventArgs
The packet containing the id of the ASL Object and the float value to be passed into the user defined m_FloatCallback function
See Also