| GameLiftManagerGameControllerSetObjectID Method |
Looks for and assigns any ASLObjects that do not have a unique ID yet. This ID is given through the relay server.
This function is triggered by a packet received from the relay server. This function will keep the time scale at 0 until all ASL objects have a proper ID
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public void SetObjectID(
DataReceivedEventArgs _packet
)
Public Sub SetObjectID (
_packet As DataReceivedEventArgs
)
public:
void SetObjectID(
DataReceivedEventArgs^ _packet
)
member SetObjectID :
_packet : DataReceivedEventArgs -> unit
Parameters
- _packet
- Type: DataReceivedEventArgs
The packet containing the unique ID of an ASL Object
See Also