| GameLiftManagerGameControllerSetWorldPosition Method |
Updates the world position of an ASL Object based upon its ID. This function is triggered by a packet received from the relay server.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public void SetWorldPosition(
DataReceivedEventArgs _packet
)
Public Sub SetWorldPosition (
_packet As DataReceivedEventArgs
)
public:
void SetWorldPosition(
DataReceivedEventArgs^ _packet
)
member SetWorldPosition :
_packet : DataReceivedEventArgs -> unit
Parameters
- _packet
- Type: DataReceivedEventArgs
The packet from the relay server containing the ID of what ASL Object to modified
and the Vector3 of the object's new position
See Also