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GameLiftManagerGameControllerSyncronizeID Method

Find all ASL Objects in the scene and have the relay server create a unique ID for them as well as add this object to our ASLObject dictionary This function is triggered when this script is first loaded. This function will keep the timeScale at 0 until all objects have been ID. All objects are ID in the SetObjectID(RTPacket _packet) function.

Namespace:  ASL
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
private void SyncronizeID(
	Scene _scene,
	LoadSceneMode _mode
)

Parameters

_scene
Type: Scene

[Missing <param name="_scene"/> documentation for "M:ASL.GameLiftManager.GameController.SyncronizeID(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)"]

_mode
Type: LoadSceneMode

[Missing <param name="_mode"/> documentation for "M:ASL.GameLiftManager.GameController.SyncronizeID(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)"]

See Also