| GameLiftManagerGameControllerSyncronizeID Method |
Find all ASL Objects in the scene and have the relay server create a unique ID for them as well as add this object to our ASLObject dictionary
This function is triggered when this script is first loaded. This function will keep the timeScale at 0 until all objects have been ID.
All objects are ID in the SetObjectID(RTPacket _packet) function.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax private void SyncronizeID(
Scene _scene,
LoadSceneMode _mode
)
Private Sub SyncronizeID (
_scene As Scene,
_mode As LoadSceneMode
)
private:
void SyncronizeID(
Scene _scene,
LoadSceneMode _mode
)
private member SyncronizeID :
_scene : Scene *
_mode : LoadSceneMode -> unit
Parameters
- _scene
- Type: Scene
[Missing <param name="_scene"/> documentation for "M:ASL.GameLiftManager.GameController.SyncronizeID(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)"]
- _mode
- Type: LoadSceneMode
[Missing <param name="_mode"/> documentation for "M:ASL.GameLiftManager.GameController.SyncronizeID(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode)"]
See Also