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GameLiftManagerGameControllerSetWorldRotation Method

Updates the world rotation of an ASL Object based upon its ID. This function is triggered by a packet received from the relay server.

Namespace:  ASL
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public void SetWorldRotation(
	DataReceivedEventArgs _packet
)

Parameters

_packet
Type: DataReceivedEventArgs
The packet from the relay server containing the ID of what ASL Object to modified and the Vector4 of the object's new rotation
See Also