| GameLiftManagerGameControllerSetWorldRotation Method |
Updates the world rotation of an ASL Object based upon its ID. This function is triggered by a packet received from the relay server.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public void SetWorldRotation(
DataReceivedEventArgs _packet
)
Public Sub SetWorldRotation (
_packet As DataReceivedEventArgs
)
public:
void SetWorldRotation(
DataReceivedEventArgs^ _packet
)
member SetWorldRotation :
_packet : DataReceivedEventArgs -> unit
Parameters
- _packet
- Type: DataReceivedEventArgs
The packet from the relay server containing the ID of what ASL Object to modified
and the Vector4 of the object's new rotation
See Also