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GameLiftManagerGameControllerRecieveTexture2D Method

Is called when someone sends a Texture2D. This transforms the byte[] of the Texture2D into a Texture2D and calls the function associated with this sent Texture2D if one exists and async start is enabled. If sync start is enabled instead, then it informs the relay server that is has successfully recreated the image and is ready to execute its function.

Namespace:  ASL
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
public void RecieveTexture2D(
	DataReceivedEventArgs _packet
)

Parameters

_packet
Type: DataReceivedEventArgs

[Missing <param name="_packet"/> documentation for "M:ASL.GameLiftManager.GameController.RecieveTexture2D(Aws.GameLift.Realtime.Event.DataReceivedEventArgs)"]

See Also