| GameLiftManagerGameControllerRecieveTexture2D Method |
Is called when someone sends a Texture2D. This transforms the byte[] of the Texture2D into a Texture2D and calls the function associated with
this sent Texture2D if one exists and async start is enabled. If sync start is enabled instead, then it informs the relay server that is has successfully recreated
the image and is ready to execute its function.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public void RecieveTexture2D(
DataReceivedEventArgs _packet
)
Public Sub RecieveTexture2D (
_packet As DataReceivedEventArgs
)
public:
void RecieveTexture2D(
DataReceivedEventArgs^ _packet
)
member RecieveTexture2D :
_packet : DataReceivedEventArgs -> unit
Parameters
- _packet
- Type: DataReceivedEventArgs
[Missing <param name="_packet"/> documentation for "M:ASL.GameLiftManager.GameController.RecieveTexture2D(Aws.GameLift.Realtime.Event.DataReceivedEventArgs)"]
See Also