| GameLiftManagerGameControllerSpawnPrimitive Method |
This function spawns a primitive object with ASL attached as a component. This function is triggered by a packet received from the relay server.
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public void SpawnPrimitive(
DataReceivedEventArgs _packet
)
Public Sub SpawnPrimitive (
_packet As DataReceivedEventArgs
)
public:
void SpawnPrimitive(
DataReceivedEventArgs^ _packet
)
member SpawnPrimitive :
_packet : DataReceivedEventArgs -> unit
Parameters
- _packet
- Type: DataReceivedEventArgs
The packet containing the id of the object to create, what type of primitive to create, where to create it, and depending on what the user inputted, may
contain its parent's id, a callback function's class name and function name that is called upon creation, and a callback function's class name and function name
that will get called whenever a claim for that object is rejected.
See Also