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GameLiftManagerGameControllerInitializeStartObject Method

Upon game start, any ASL Objects in the scene do not have synchronized IDs. This function changes their ID to be synced with other clients

Namespace:  ASL
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
private bool InitializeStartObject(
	string _id,
	ASLObject _object
)

Parameters

_id
Type: SystemString
The new id for _object
_object
Type: ASLASLObject
The ASL object that will be getting a new id

Return Value

Type: Boolean

[Missing <returns> documentation for "M:ASL.GameLiftManager.GameController.InitializeStartObject(System.String,ASL.ASLObject)"]

See Also