| GameLiftManagerGameControllerInitializeStartObject Method |
Upon game start, any ASL Objects in the scene do not have synchronized IDs. This function changes their ID to be synced with other clients
Namespace:
ASL
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax private bool InitializeStartObject(
string _id,
ASLObject _object
)
Private Function InitializeStartObject (
_id As String,
_object As ASLObject
) As Boolean
private:
bool InitializeStartObject(
String^ _id,
ASLObject^ _object
)
private member InitializeStartObject :
_id : string *
_object : ASLObject -> bool
Parameters
- _id
- Type: SystemString
The new id for _object - _object
- Type: ASLASLObject
The ASL object that will be getting a new id
Return Value
Type:
Boolean[Missing <returns> documentation for "M:ASL.GameLiftManager.GameController.InitializeStartObject(System.String,ASL.ASLObject)"]
See Also